Milestone 2🩸πŸ”ͺπŸ₯Ÿ


Introduction

Welcome to our second devlog! We are thrilled to share the progress we've made since our last update. Our game has evolved significantly, and we're excited to showcase the new features and improvements. The primary focus has been on implementing the core game loop and refining the mechanics that form the backbone of our gameplay experience. Let's dive into the details of what we've accomplished and what we're currently working on.

Progress Since the Last Devlog

Achievements

  1. Victory Condition:
    • We have successfully implemented the victory condition. After one minute, the waiter wins, and the chef loses. This time-based mechanic adds urgency and challenge to the game.
  2. Plates Assembly:
    • Players can now assemble the requested dishes. This feature allows the chef to interact with different ingredients and create the ordered plates, bringing a crucial gameplay element to life.
  3. Waiter-Dish Interaction:
    • The waiter can now interact with the assembled dishes, adding a layer of cooperation and coordination between players.
  4. Customers:
    • We have introduced customers who place orders, adding context and purpose to the dish assembly process.
  5. Game Over Screen:
    • A functional game over screen has been added, providing a polished finish to the gameplay experience.


Current Development

We are currently focused on enhancing the game's depth and complexity by working on the following features:

  1. Implementing Lives for Chef and Waiter:
    • We are adding a lives system for both the chef and the waiter, introducing consequences for mistakes and increasing the game's challenge. With this, we will also set a new victory condition for each player.
  2. Creating Sprites for Food:
    • We are generating detailed sprites for the different food items, improving the visual appeal and clarity of the game.
  3. Delivering Dishes:
    • We are refining the process of delivering completed dishes to customers, which will result in a reaction of approval or disapproval from them.
  4. Customer Orders:
    • We are working on a dynamic system for customer orders, which will vary over time and add unpredictability to the gameplay.

    Conclusion
    We have made significant strides in developing our game and are excited about the progress so far. We have successfully implemented several key features and are on track to achieve our remaining goals. Stay tuned for our next devlog, where we'll share more updates and showcase further improvements. Thank you for following our journey!

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